(Copied from TeamFortress.com)
Team Fortress 2 Update Released
October 9, 2025 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress XVII has arrived!
Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands
Added the Spectral Stash Case
Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection
Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
Has a chance to give a taunt Unusualifier as a bonus item
Added 3 new community-contributed taunts to the Mann Co. Store
Taunt: Heartbreaker
Taunt: Healthcare Hog
Taunt: Ring King
Added 15 new community-created Unusual effects
7 new effects for Unusual hats
8 new effects for Unusual taunts
All players who launch the game will receive a Soul Gargoyle if they don't already have one
Grants access to Merasmissions and Halloween item transmutations
Tracks Merasmissions completed and souls collected
All Halloween Contracts have been reset, allowing them to be completed again
Added new Contracts for this year's featured community maps
Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case
Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
Join Halloween matches by using the Special Events category in Casual
Scream Fortress XVII runs through November 7th, 2025
General
Added (VSH) and (ZI) extensions to the community game mode map names to help identify them
Fixed self-illum settings for capture point materials (community fix from Horiuchi)
Fixed The Weather Master not cloaking properly
Fixed an issue with props and team colors when taunting with the Mutated Milk
Updated several strings with consistency fixes
Updated the ConTracker to allow community map contracts to be completed in any order
Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel
Updated the Fully Charged and Overcharged Unusual effects to improve performance
Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team
Updated pl_camber
Fixed forward spawn again
Updated pl_citadel
Adjusted prop placement around the C checkpoint
Clipping fixes and adjustments
Visual fixes and adjustments
Updated koth_demolition
Updated steam whistle sounds
Reduced ambient_generic across the map to avoid problems with sounds not playing
Adjusted RED side wooden signs on the lower flank to match BLU side
Adjusted spawn points to point at the main door
Removed trimp spot on the crane platform
Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point
Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there
Added critical hit particles to the "evil deer" when it kills players
Added collision to some pipes near the control point platform so players can stand on them
Adjusted nav mesh to accommodate the new changes (thanks again Katsu)
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