Disclaimer! This update uses a new save system, meaning that all of your progress from previous versions will be deleted.
Key changes:
Partial visual overhaul.
Simpler camera repair code.
Now using new game/continue system.
Changes to how the power works.
General bug fixes.
Visual Changes:
Overall visual improvements to the office, including new particle details, brighter lights, and color changes.
Computer visual overhaul, including updated cameras, UTIL menus, and transitions that now fit a different theme.
The main menu screen has been redone.
The door charge warning icon now appears next to the door charge button, making the warning clearer for new players.
New lighting for the power out jumpscare.
Gameplay Changes:
Power decrease numbers tweaked. (It’s a bit more challenging now)
New door power drain mechanic: The longer you keep the door closed, the more power it uses.
Closing the door slightly increases the door generator's decrease speed.
Tweaked Ralph’s AI.
New strings of code for repairing the cameras. They now contain fewer symbols, no uppercase letters, and fewer spaces.
New save system: Save file is now encrypted (all data from the previous build is reset).
New load system: Now uses the new game/continue method (night selection is available after completing the game)
Bug Fixes:
Fixed issue where the door recharge sound replaced the door generator warning sound.
The door will now properly decrease power over time.
You can no longer pause the game while the 6 AM screen is showing.
If you have any suggestions or find any bugs, please let me know, and I will try to fix them as soon as possible.
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