Game
Case 27

2 years ago

Office Demo - Update 0.2.0 Change Log:


Disclaimer! This update uses a new save system, meaning that all of your progress from previous versions will be deleted.

Key changes:

  • Partial visual overhaul.

  • Simpler camera repair code.

  • Now using new game/continue system.

  • Changes to how the power works.

  • General bug fixes.

Visual Changes:

  • Overall visual improvements to the office, including new particle details, brighter lights, and color changes.

  • Computer visual overhaul, including updated cameras, UTIL menus, and transitions that now fit a different theme.

  • The main menu screen has been redone.

  • The door charge warning icon now appears next to the door charge button, making the warning clearer for new players.

  • New lighting for the power out jumpscare.

Gameplay Changes:

  • Power decrease numbers tweaked. (It’s a bit more challenging now)

  • New door power drain mechanic: The longer you keep the door closed, the more power it uses.

  • Closing the door slightly increases the door generator's decrease speed.

  • Tweaked Ralph’s AI.

  • New strings of code for repairing the cameras. They now contain fewer symbols, no uppercase letters, and fewer spaces.

  • New save system: Save file is now encrypted (all data from the previous build is reset).

  • New load system:  Now uses the new game/continue method (night selection is available after completing the game)

Bug Fixes:

  • Fixed issue where the door recharge sound replaced the door generator warning sound.

  • The door will now properly decrease power over time. 

  • You can no longer pause the game while the 6 AM screen is showing.

If you have any suggestions or find any bugs, please let me know, and I will try to fix them as soon as possible.



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Hey everybody, quick question: which game mechanics would you want to be changed/added to fnaf style games?

Also, what is your favorite mechanic from a fnaf style game that you would like to see in more games?