1 year ago

Office for TWaP.


There'll be a vent system, like in FNaF 3 with 5 vent snares. The vent light is for characters who aren't affected by the snares, when you see someone (Ava and Macy) you must turn the power off and go to the area with the door.

The door (inspired by FNaF: Graveyard Shift) has a lever to close that must be held shut for Polly and Alfred. A light to see any incoming animatronics and a shocker, to stop Alfred and Macy.

Again, like in FNaF 3 there is an options panel. Once you use the shocker, or when the power for the lights run out, you can reset it there.



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finished Ava!

more in article ⤵️

starting Ava! also added a sunflower to the office that slowly wilts as time goes on, unimportant generally.

also i might've mentioned but each animatronic has their corrisponding ghost, matching how the animatronic looks and how the ghost died.

starting the Endo! not sure what i'm gonna do with him yet, i'll see

finishing up polo now! he starts at the stage, and makes his way to your office, if you stare at him he'll move a lot less, but he will never move back, meaning you have to keep an eye on him.

still working on Polo, but i forgot entirely to make the tape at the start of the night, so doing that now.

more of a text based one, so i hope you love reading! you can just click the tape player to shut it up, but still.

working on face tracking

finished the old endo! he can do 3 things, go to your office storage, where you must flash him twice, go to the arcade and suck up light power until you turn the arcade lights off, and finally go to closet and take some main power.

working on Marco! my favorite

ill say more later

working on Polo! running out of ideas tbh, i'll think of something

showcase of how ava's arm can open us also, not too interesting just thought i'd mention it