1 year ago

Office for TWaP.


There'll be a vent system, like in FNaF 3 with 5 vent snares. The vent light is for characters who aren't affected by the snares, when you see someone (Ava and Macy) you must turn the power off and go to the area with the door.

The door (inspired by FNaF: Graveyard Shift) has a lever to close that must be held shut for Polly and Alfred. A light to see any incoming animatronics and a shocker, to stop Alfred and Macy.

Again, like in FNaF 3 there is an options panel. Once you use the shocker, or when the power for the lights run out, you can reset it there.



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still working on the office guys hang tight

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start1ng the office! looking good so far. i'll get into the mechanics later, but it'll be similar to the og polos in a way.

finished my silly little bobble head, and also the clock. the clock in analog so i hope you can read that ig.

ignore the lag, it's just my shod comput3r

marco bobble head. if you use it an eye comes off for the rest of the game and it sounds doesn't work as well anymore. even when you reset your data.

making some night intros. nothing too special since im still making the other parts of the office.

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still working on the office. this may take a while.

forgot to mention there's a lot of technical changes in this like custom mice and being able to open up google pages inside the project and that

thought it'd be cool

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