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#HalloweenCostume Figured I should actually 'dress up' for Halloween this year for once, and no better timing than to do it a couple days early to celebrate the 4th anniversary of the single most omnipresent piece of media in my life while I'm at it.
I've made a lot of touch ups to the current suits' AIs and now the game is a lot less painfully boring, more tangible progress should be coming soon. (Added game over tips for the hell of it, say hi to The Rat.)
Frankly, I've been sitting on my ass doing nothing for the past few days. Max mode rn feels a bit too simple. Meanwhile, I have fully implemented the ability to actually die, so here's a showcase of Disembodied's 'jumpscare' and the game over screen.
meow
Ow.
I was so ass at the game last time, anyway, got 'er.
Since trying to schedule 7 posts at once proved wildly unhelpful, I may as well post a regular devlog like a regular developer, sigh.
(Open article)
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"I do not ''practice art'', I do not ''learn music theory'', I do not ''try out other game engines'', I throw myself head-first into projects without knowing what I'm doing, and if it doesn't work, I GIVE UP."












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