Hello everyone, time to explain what the hell I've done so far properly in a format that won't have me spamming videos that won't even show up in the gamepage and that show outdated footage anyway!
Anyway, first off with what I made November 1st, the office:

As you can see here, same thing as usual, but with two little changes, the light having a hitbox and a specific button for hiding under the desk.


Both actions of turning off the lights and hiding just being two different mask mechanics for certain suits if we're being as pedantic as physically possible, but I promise the way they're used will make up for it slightly.
Also, as you can tell by their buttons being perpetually visible, they're not activated by a specific key, as this game is being developed specifically to be mouse only, why? Because.

On the camera side of things specifically, I'm sure you can see the big ass camera shut off button, this works exactly as you'd expect, however, once a camera is shut off, you'll see something slightly different.

You have to manually turn each shut off camera back on by holding the button for a couple seconds, nothing fancy but it goes a long way in giving this game the slightly more strategic feel I'm trying to go for, this won't be much trouble in earlier nights, but I fully intend for it to be a pain in the ass later on >:3c
From now on I'll be moving on to the current suits' new mechanics, so if you want to go into the game as blind as physically possible when it releases, then firstly take your eyes off you can skedaddle off now, though I'm not sure why you'd do that considering this is the main selling point of MF,FNS! but I digress.
November 2nd: The guys.

PNMickey: Enters your office from either Cam2 or the long way through Cam6, shut off specifically the camera marked with his flag, which will move to a different camera once you do so.

DisemBOMBied: Now instead of showing up and being loud, Disembodied has been turned into a bomb, growing louder with time, repeatedly punch him or he'll blow up, a lit fuse means he's nearly there.
Did I tell you this game is gonna be wacky as hell in this devlog yet?
Cuz it is.

Oswald: Once he leaves Cam4, he'll walk around in circles calling out for God every time he moves, once he's out of Cam6 you have a short moment to turn off the lights, don't turn them back on until he walks over to the other side, putting him back in Cam1.
November 3rd: No head and- oh.

Acephalous: He'll announce himself leaving Cam5 at random (if no one else is in the office) once he does, drop absolutely everything and stand still, not like 6.0 stand still, but don't move your mouse, click or press any keys stand still, the latter being not only the only usage of the keyboard in the game, but also the reason this screenshot looks different, had to screenshot a recording to make this work lol.

PNMinnie: Will be casually hanging in Cam3, as one does, she'll then move to either side of that room, once she vanishes from the camera shut off a cam in the same side of the building as she was on the room excluding it itself. Does not appear in the office.
November 4th: Mickey After Not Surviving.

The Face: Will advance only when looking at the cameras, banging on the vents as he does so, after the third bang he'll drop into the office after pulling down the cameras, quickly go under the table and poke his eyes out until he leaves.
And that brings us to- yesterday, where I made the gamepage for this game, and then after that, now we're caught up in development until today, now scram, I got an Hourglass to work on.












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