It’s a LOT different than detecting the patterns of each type of node(since all of them are the same type) but I feel like this condition of nodes is gonna be pretty rare to happen(depending on my level design choices), but yet it’s not too much of an issue
At least I can be rest assured now because that’s the only other cycle type that can exist, because a cycle of only just Paper Sprites is actually impossible since they’re all sorting on one coordinate, which is Z.
Now I’m a 💯 confident this is the way, I just gotta figure out how I’m gonna implement the cycle handling functionality, I might either have to make another function or possibly organize it into its own sprite to handle it
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