Next up
Finally got all the cameras implemented. I kinda had to really wrack my brain for some placements (especially with EOD's record-breaking six cameras) but I'm pretty satisfied with how it turned out on the whole
Added one (1) camera and also scrapped's flashlight function
Halfway finished with the boss fight, so in the meantime I made this proper tutorial. Anything I could tweak, or are the mechanics simple enough to not require a tutorial?
Added camera shutoff and buttons (both bound to your keyboardoard)
I am planning on implementing hiding under the desk somewhere, but I'm kind of holding off on exactly where I put it cause i want it to serve as more than just a freddy mask
Here's my cast as of now
I really like the aura five decaying nights has up until the grim reality that you have to actually play the game
Are you the one
Here’s the boss render in full
Now it is time for me to really get to work, firstly on the cameras
My plan is to have the same general layout but each time period has different shortcuts and paths to add just a little unpredictability
Ok real Update: The game..... is "done". (read)
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