Next up
oops
Depressed skeleton very uppsetti
ok maybe i need to fix this
funny
phase 2 blocking is fixed still a bit buggy phase 1 dodging sometimes just doesn't dodge ill look into that (i forgot to fill in the blocked pixels oops)
New dodging animation!
-randomized dodge sides
-custom expression(s)
- Instead of a sine wave being used i used a Sine In Out Tween
I use sine waves to animate
I have modified the head rotation on phase 3 to look cleaner tell me about anything else i should change!
dayum disabling compiler breaks the entire thing i might go report this lol
no longer able to use disable compiler sadly












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