Of course, not all the plants are shown here. This document only includes new plants or returning plants that have new abilities.
Spring bean
0 sun
Recharge: 40s
bean vegetable
rare
An instant. Knocks all zombie on a tile back for 3 tiles with an 1s delay.
Scardey shroom
50sun
Recharge: 15s
shroom
common
Shoots a 20 dmg spore every 1s. When a zombie is in 3x3 range of it, it disappears.
Burstberry
250sun
Recharge: 25s
Fruit berry
Rare
Pults a bunch of smaller berries every 3s, which deals 30 splash dmg in 1x3 area and leaves an 1x3 juice that lasts for 4s. Zombies on the juice are slowed.
Timeapple
300sun
Recharge: 50s
Fruit clock
Epic
Click on it to stop time for 7 secs, in which everything stop except all seed packets, which recharges 4x faster. After that needs 35 secs to charge this ability again. When a timeapple finishes charging, it gives you a random free plant in your deck.
Twinshroom
200sun
Recharge: 20s
Shroom
Rare
This seed packet plants on of the shrooms. After a 1s delay, the other twin emerged from the leftmost empty tile. The initial twin is a ranged attack that shoots a 20dmg spore every 1.2s. The other twin is a tank that has 2000HP.
If one of the twin is destroyed, after 20s, if the other twin is still alive, it is resurrected on the leftmost empty tile.
Bonk Choy
175sun
Recharge: 20s
Vegetable
Common
Does a consecutive 3 punches every 1.5s, each dealing 20dmg to the zombie ahead of him. (Range: 1 tile ahead of him) The 3rd punch knocks the zombie back for 0.5 tile.
Sea pea
225sun
Recharge: 30s
Aquatic pea (aquatic means can be planted in water)
Rare
Attack every 1.3sec. Have a 75% chance to shoots a piercing water stream that deals 20 dmg to all zombies in the lane and slow them for 1s and a 25% change to shoot a big stream of water for 4s, which deals 40dmg to the front most zombie and knock it back for 1 tile every sec
Hypno shroom
175sun
Recharge: 50s
Magical shroom
Rare
Whenever a zombie reaches 3x3 area around her, she explodes with a 1s delay and hypnothise every zombie in 3x3
In magical state she can only hynothise up to 5 zombies but their HP and attack and speed are tripled
Chomper
200sun
Recharge: 30s
Flower
Rare
Same as pvz1, but now can also swallow gargs and digest time is decided by the remaining HP the zombie has.
The time = ((remaining hp+remain armor(s) hp)/80+6) s
E.g. a basic with full hp(200) would take 8.5s to digest
a typical gang with full hp (4000) would need 56s to digest
Fard shroom
200sun
Recharge: 30s
Fard (yes ‘fard’ is a trait) shroom
Epic
Every 5s shoots a piercing 4-tile-long fume that deals 80dmg. Zombies hit by it are stunned for 2s, and then fard and are knocked by 2tile, losing 30% of their max hp in the same time(ignores armor)
(Idea by: mr homing)
Coffee pea
150sun
Recharge: 15s
Pea
Epic
Every 4s shoots a bunch of coffee powder that deals 20dmg and makes the zombie coughs and stop for 2s. After that it splits into 3, doing the same thing.
(Hidden ability: milk pea revolution: turns into cappuccino pea)
(Idea by: hugo 2020)
Cappuccino pea
Hidden plant
Every 2.5s, shoots a blob off cappuccino. The zombie hit by it is stunned by 1.5s and is applied 1 layer of milk (in case u don’t know for each layer of milk the zombie gets 0.5x more speed and atk; when a zombie gets 5 layers of milk, it dies.) and then it splits into 3 smaller blobs that does the same thing.
(Idea by: Hugo 2020)
Glue pea
175sun
Recharge:30s
Pea
Legendary
Every 1.6s shoots a blob of glue that deals 10 poison dmg and apply 1 layer of glue to zombies.
With 1 layer of glue the zombie walks 50% slower; with 2 it walks 75% slower; with 3 it walks 87.5% slower.
When a zombie has 4 layers of glue, it clears all layers of glue and is crystallised, cannot move and gets 0.5x resistance (meaning halving the dmg taken) toward any type of dmg except poison damage. After 3 secs, it bursts, dealing 60 poison dmg to the zombie and all zombies in the tile, also applying 1 layer of glue to them.
Zombies with glue layers takes 5 poison dmg every 1.5s.
(Inspired by YeahXD)
Sweet Pea
175sun
Recharge: 20s
Cute pea
Epic
Attack every 1.4s:
33% chance to shoots a pepper mint that deals 40 fire dmg in 3x3
33% chance to shoot an ice cream cone that deals 10 ice dmg in 3x3 and freeze all zombies in 3x3 for 2s
15% chance to shoots a bunch of popping candy that deals 10 physical dmg and leaves popping candy dancing in 3x3 for 10s, dealing 5 physical dmg and stunning zombies for 0.75s each sec
18% chance to shoots a sweet (lol) that deals 60 physical dmg and attracts all zombies in 3x3 to the lane where it is located.
Goo pea
175sun
Recharge: 20s
Pea
Epic
Shoots a poison blob every 2.5 that deals 20 poison dmg and apply 20 poison to all zombie in 1 tile
Poison mechanic:
If a zombies has poison, every 3s, it is dealt with [poison amount]*0.01*(armor hp+ actual hp) poison dmg and halves the poison on it
Cosmic Pea
125 sun
Recharge: 10s
Cosmic (trait) pea
Common
Shoots a pea full of dark energy that stops when touching a zombie, dealing 1 cosmic dmg each frame to each zombie that touches it. If the pea hasn’t touched a zombie for 3s, it disappears.
Cosmic trait: can be directly planted in space and any other landscapes and can be used to activate [cosmic call]
Cosmic call: ability that activates whenever a cosmic plant is planted
Neutron star
100 sun
Recharge: 25s
Cosmic
Common
Pulls all zombies in 3x3 to the tile it is planted.
Cosmic sunflower
150sun
Recharge : 10s
Cosmic
Rare
Every 4s, shoots a beam that initially deals 5 cosmic dmg to all zombies in the lane, for every zombies defeated by it it drops 15 sun.
Cosmic call: beam damage +3
Cosmic nut
100sun
Recharge: 30s
Cosmic
Common
Have 2000 max hp but starts with 100. Heals for 30hp every sec.
Cosmic shroom
150sun
Recharge: 25s
Growing Cosmic shroom
Rare
After 20s, grows and drops 3 free random cosmic plant that costs 150sun or below
Cosmic bean
200sun
Recharge: 35s
Cosmic
Epic
Every 5s throws a power up to the nearest plant without the power up in its lane. The power up lasts for 15s and boosts the plant’s atk and attacking speed by 0.15x
Cobmic Cannon
2000sun
Recharge: 60s
Cosmic
Legendary
Takes up 2 tiles. Click on it and then click another tile to fire a cosmic corn that hits the ground after 4s and deals 3000 cosmic dmg in 3x3 area. Leaves a 3x3 nebula lasting for 20s in which zombies take 20 cosmic dmg every sec, plants heal for 20 hp each sec and attack 0.15x faster. After that takes 60s to charge another shot.
Cosmic call: reduces cost by 50 sun. At most reduced to 500sun.
Cactus
200sun
Recharge: 10s
Common
Every 1.5s shoots a spike that can pierce through 2 zombies and deals 20 physical dmg. Deals 3x dmg to flying zombies and 2x dmg to zombies without armor.
Baobab tree
125 sun
Recharge: 30s
Rare
Has 3000HP. Every 6s splashes purifying water in 3x3 area. On death splashes purifying water to all tiles on the screen
Purifying water: lasts for 3s. Clears zombie stains and makes plants in it attacking 2x faster.
Marigold
150 sun
Recharge: 40s
Flower
Common
Click on it to spend $1 to shoot a coin that deals 100 physical dmg. Has a 5s cool-down between attacks.
Torchwood
200sun
Recharge: 20s
Rare
Officially the most op and essential plant in pvz idk for most decks as it has 2000HP and now BUFFS ALL MISSLES THAT PASSES THROUGH IT
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