Next up
Some pixel art of Baldi and friends for that side project I'm kind of working on
(honestly I have more motivation for it than High Note rn)
So much for taking a break, because what was supposed to be a quick 5-minute bug fix for an annoying glitch turned into a multi-hour dev grind!
Please read the article, I can't fit everything here...
The main cast of the FNaF High Note cutscenes!
from left to right:
- Mira
- Clyde
- Jasper
- Luna
(More info about them in the description)
Reaching the Goal #SaveJim
FNaF High Note Version 0.1.2
- Fixed a glitch where the hour would never end
[Please report any other bugs you find]
FleshBound | Gameplay
Working on cutscenes
They'll have proper assets and animations on the demo's release, I just gotta get the basics down so I know what sprites to make.
Well...
This is a real change from the colourful sorta "brightness" and cheery tone I've had with this game's presentation so far.
A real change that contrasts with my previous posts heavily, you could say...
A soul desolate
Some more art
In case y'all are wondering what all the sudden Pac-Man art is, I'm considering making a side-project to FNaF High Note.
Idk if I'll go through with it, but enjoy this bit of art for now...














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