Game
Five Shows at Lugig5's - Generic FSAW Remake
2 years ago

ok update out, it's not big or anything, it's just I was burnt out. Here's the changelog for this and the 5.0s below:


Difficulty Cut Update

- being convenient

- Fixed the completion counter going further when fully complete

- Fixed the softlocking bugs in CWE

- Fixed the semi-softlocking bugs in switched redhouse trial 3

- Didn't fix the outdated/bugged almanac entries

- Didn't fix the bug where smoke looks at the pvz trophy intently

- Fixed the bug where the night 1 tutorial of final days didn't show

- Forgot to make the lugig5 voice clip for the step 8 intro


- Nerfed the achievements menu

- Added tutorials for the achievements menu

- In the a true lie intro, added clarification that Lugig4 and Peach4 are separate characters

- Sped up a true lie insanity

- Added a tutorial for night shift

- Added tutorials for switched in redhouse

- Nerfed switched in redhouse

- Buffed switched in redhouse after nerfing it

- Nerfed the Overworld

- Had the Overworld cutscenes remade by KroshX seriously you should see them if you haven't

- Added tutorials to step 4

- Fixed the bug where piratestringer LITERALLY GOES INTO THE VOID

- Updated a character in step 6's intro

- Made the controls in step 6 more responsive

- Made the bullet bills in step 6 more random

- Made step 7 faster

- How do you even nerf step 8

- Added the face to step 8 intro (I have no idea if this works since I never tested it)


FNAL2

- Machine-independent speed

- Classic Mode

- Updated Images for the intro cutscene

- logo drop shadow and enhance

- when lugig leaves it no longer waits until he's done moving back before you can leave

- B'coz the Water May Cause the Fish to Swim and then u Feel gulugulugulugulu In ur Stomach

- new phone calls for night 5 and 6

- night 6 has the fix wires gimmick

- won't play the day shift cutscene every time you play custom night

- camera map border is smaller

- characters are slightly more generous when you move the mouse in the backroom

- golden daisy trophy is better

- the fade out kill thing is slower when the power is out

- mg9 new jumpscare and game over audio

- extras menu improved

- New Red Bass render


FNAL4

- New menu theme (made by NumberOneJenny)

- Machine-independent speed

- Improved the main menu quite a bit

- Lugig5 invades channels better

- Revamp Empty Custom night (still dumb)

- Balanced out the dayshift what!

- Overhauled the dayshift what!

- dayshift slight rework

- Daisy5's mechanic is a lot more lethal but still possible without going to channel 4, also nerfed speed

- Daisy Remote is way more annoying (revamp, no more weird piles of flowers)

- Custom Night Revamped

- Lugig5 invades faster as night goes on

- MG9 won't kill you in the radio channel

- MG9 remote is unlocked in a different way

- Currency

- 8 More Remotes through currency

- Updated Golden remote sprite

- Remote uses less power

- Added one 4th wall break

- More Lugig4 fun facts that were submitted from the discord

- Removed the dum dum dum dum dum sound from nights and added it to the intro

- Extras Menu Overhaul

- New Red Bass render



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Hard working robots

I know you fnal fans would know right away, and we're here to deliver. THE WEEGEE UPDATE.

It has come to my attention that it's the healthier decision to continue working on part 2, so let's talk about what to expect!

idk malek decided to change the game percentage higher than expected, how about we celebrate with some soda, huh?

HAPPY ANNIVERSARY TAF 0!!! (art by @_Mallie_ )

The answer to the previous post...

final boss leak

2Kannouncement.png

the game is out