2 months ago

Okay! First peek at WARZONE! This is obviously in beta stages and I sincerely apologize for the generic art style and late post, but . . . There is much more to come! And yes, I there will be trees, rocks, tanks, quads, and trains to ride on soon lol ;)




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WARZONE map idea. Please give feedback on what I can add/remove/replace before draw digitally. "Capture zones" are for the game mode, "Capture the Point", and respawn points can only be activated if you are on the team's base it is located in.

PLEASE NOTE: ZERO LAG IN ACTUAL GAME, MY SCREEN RECORDER JUST SUCKS

First AIRWARS II gameplay upload!

What's next for me:

- New minimap

- Accurate armaments

- Enhanced graphics

- Epic explosions

- Faster pace

- Better in-game monitor

- New trails

Your first peek at AIRWARS II is finally here. It is just an image right now, but a video will be coming in the (not too distant) future. Although it seems small, it is just the current display. I just haven't added the clone index yet for the rest.

Footage of my original AIRWARS project. As you can see, a lot of things don't work and it is just really bad overall. AIRWARS II will really have much more intense and fast gameplay. Design sucks here, it will be a lot better in AIRWARS II.

I've been working on the weapons for Conquest (Originally Fantamyth) and here is a sneak peek at what I have finished so far. Been using the TurboWarp vector editor, so not ideal, but what are your opinions? Happy to have feedback ;)

I joined to share my unshared projects that I make on Scratch so people can see the progress I make. I am working on a massive game called AIRWARS II. Here I am using TurboWarp to make a simple engine that will store all the data and buttons.

I think I made the world's simplest JavaScript calculator lol.

I'm just gonna say that I am cracked at battledudes.io. Want my loadout? Axe, deagle, scar, sticky grenade, wall, ammo+, faster special weapon recharge :D

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^