Game
Five Nights at CaseOh's

2 months ago

Okay so about cutscenes

(Probably wanna read the article before voting)


Besides cutscenes, the game pretty much done. I could probably send the full game to testers right now, in fact.

The problem is I don't really know how to implement the cutscenes I'm wanting to add without making the game a lot larger than it has to be.

When I made the first cutscene, I made sure to make it in a separate project. So then I could record it, and then use Turbowarp's video extension to put it in the game without adding any unnecessary blocks. I watched a video on how to use the extension, and tested it out in a blank project. It worked, however, when I tried to do the same thing in the actual game project, it did not.

So then I thought, "okay, well I'll just re-code the entirety of the cutscenes in the game instead". However, the first cutscene took 123 blocks to make, and it was relatively short. So if I were to to rebuild it in the game (along with the other three cutscenes I wanted to add), it would make the game a lot bigger, and I'm trying to avoid that.

So I'm gonna poll it and leave it up to y'all. If you guys really want cutscenes and think they would add a lot to the game, I'll try my best to either optimize them or figure out what went wrong with the video extension. But, if you guys don't care or don't think they really matter, then I'll just make some short endings in place of them instead.

  17 votes Voting finished



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