Game
Five Nights at F***Boys: Final Frights
5 months ago

Okay, the map is probably around 35% done, BUT I have no idea how large it'll actually be so take that with a grain of salt

+

I'm not too happy with current tilesets so I may remake large portions with better tilesets eventually (if I find better).




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OKAY SO FOLLOWUP TO THE LAST POST: i completely forgot im going to europe next week and won't be home, AND i have testing to do this week. so basically don't have time to work until sometime after April 12th..

unrelated image

Small showcase at something that isn't going to stay Also I'll fix the blue background for the textbox once I figure more of this stuff out who knew learning an entire new engine would be hard

So I've admittedly not done a single thing with this project since the last post.. school and also getting burned out easily sucks, but I should start again by tomorrow hopefully

anyways enjoy this image i made until the next dev thing

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿