Game
Muse Genkaroku
5 years ago

Okay. This is going to be short.

The rhythm-game-like battle mechanics will be a post-game feature.


That means you have to clear the game once in order to unlock this feature.

I don't want to spoil the game experience that much, but if you want to know what are the post-game features I'm going to implement, then read this below at the risk of spoiling your game experience:

  • The player will not be able to enter the Dream World anymore (why? Play the whole game and guess why!)

  • Instead of the original Dream World, going to sleep will make the player save the game. (similar to .flow)

  • Replacing the Dream World in the main game, the Gensou hub will be accessible from this point onwards.

  • A new title screen will replace the default one. (Maybe?)

  • And more! (Currently I can't tell what are those features! If I do so, I might spoiling your game experience even further, which is the thing I don't like! (hee hee hee))

I hope you guys appreciate my plan to make the rhythm game-like battle system a post-game feature!

If you have any questions, please leave me a comment below. I will appreciate all of your questions and I might answer some of your questions!



0 comments

Loading...

Next up

My new icon + header.

Want to sell a 1 : 16 die-cast replica of this. How much will it cost?

Hey! I made this Realistic Super Saiyan Sketch. What do you think?

Septette for a Dead Princess, Pokemon-styled cover.

I'M LOSING IT

This is the revamped header + thumbnail of my game.

Looks amazing, are they?

Here's an example (prototype) of Mari's sprite, created using Aseprite trial version.

Colored using the NES palette.

Kid goku hoodies ☁️🔥 #anime #goku

So, this is it, pals.

The header of the game, both in the Game Jolt and itch.io versions.