But that doesn't mean I have lost ambition with this project! I'm still ambitiously thinking up new ideas for the game, getting ideas for implementing the game's main features to a PGMMV project, and updating the game (as well as the whole Sanctum Puella Mari series)'s Wiki!
Next up
This is why, ladies and gentlemen, kids chose to not to have waifus!
To create precise overworld danmaku, you need at least 100 events filling the borders of a single map...
And at least 10 maps to create a single simple Touhou-styled stage with dungeon crawling elements.
My new icon + header.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
These are the switches I use to handle player data (to check their current player character's scenario and check if they has cleared the game once and if they has cleared the game once with their selected character).
https://www.youtube.com/watch?v=kBReFar3YGw
https://www.youtube.com/watch?v=-2Tvv9k5oD4
https://www.youtube.com/watch?v=mOORFLQOpJc
https://www.youtube.com/watch?v=58PerLbqBn0
Hello my friends and followers.
I'm CaraPrincess, a.k.a. the sole member of the indie / doujin development circle Akira Akagi Games.
Below are my FAQs.
This is the revamped header + thumbnail of my game.
Looks amazing, are they?
Say hello to Jon ๐ฆ๐๐ฅช
Late-night sandwiches are his thing.
So are cavities, probably. ^^
Got a guess what else heโs into?
Get to know him๐https://store.steampowered.com/app/2560100?utm_source=GameJolt
Here's an example (prototype) of Mari's sprite, created using Aseprite trial version.
Colored using the NES palette.
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