But that doesn't mean I have lost ambition with this project! I'm still ambitiously thinking up new ideas for the game, getting ideas for implementing the game's main features to a PGMMV project, and updating the game (as well as the whole Sanctum Puella Mari series)'s Wiki!
Next up
My new icon + header.
To create precise overworld danmaku, you need at least 100 events filling the borders of a single map...
And at least 10 maps to create a single simple Touhou-styled stage with dungeon crawling elements.
These are the switches I use to handle player data (to check their current player character's scenario and check if they has cleared the game once and if they has cleared the game once with their selected character).
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
The logo of the game and the Mari silhouette that will be used in the game's promotional material (such as cover art in the style of Touhou box art)
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is the revamped header + thumbnail of my game.
Looks amazing, are they?
Want to sell a 1 : 16 die-cast replica of this. How much will it cost?
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
I was bored so I make this monstrosity.
Earrape Shinki's theme along with a deep-fried version of her image.
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