Next up
An aesthetic problem that wouldn't let me sleep is now fixed, the animatronics had no depth, this made one be on top of the other despite the fact that they looked normal in the editor and on PC (this is also old news)
This is a little test that I recorded a while ago.
The game is more advanced now but here it is anyway.
I'm working on a BIG change to the gameplay of the project
There is a small beta on the Discord server.
It has some errors to correct and it is not recommended to play it on a physical PSP yet but if you want to see how it goes you can search for it now (The discord server is in the description of this page)
I'll try to work on the project for the rest of the day.
The game is still in development...
Night one is 95% complete.
In case you want to know how the development of the project is going, you can join my discord server
I will upload versions so that they can test and know their opinion about the implementations
Sorry for the spam, have a nice day.
I got sick so I'll spend most of the days developing the update ;P
Night 2 is in development:
- Night 1 is finished
(Update: I meant the bases and not the entire night)
- Half of the trailer is done
- The demo of night 2 is in progress
here a little project:
https://archive.org/details/gvc-2016-psp
It's done in less than a week and I have to fix a couple of things #PSP
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