19 days ago

On this day 23 years ago, The Legend of Zelda: Oracle of Ages/Seasons were released in North America! Two very charming games I still hold dear to my heart :)


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Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

Screw it, I'm feeling generous tonight: Gameplay from the new engine! What could theoretically become an Oracles-inspired Zelda fangame, with possibility for many more ideas from other franchises/custom IPs.

Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!

Some older pixel art I made (edited) during my social media quarantine, around the time of Mario Wonder's release.

Wonder Bowser Jr. in Mario & Luigi: Dream Team's pixel art style. Took me days, I was hella rusty.

Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.

Summer is a good time to go water skipping, don'tcha think?

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Kirby and the Eternal Paradise - Wacky Episode, version 1.0.0, is now available for download! [IMPORTANT ANNOUNCEMENT BELOW, PLEASE READ]

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.

Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)