Game
Legend of the Sacred Swords
7 years ago

One Month Later... UPDATE US PLEASE!!!


Okay okay I will!

So heres the new things so far:

  • Widescreen

  • New HEAVY Graphical setting (I get 5fps on my toaster)

  • Optimization for Med-Graphics (A solid 50fps for me) [Theres other effect options you can turn off as well if you just want gameplay and no visuals]

  • A new Reznoal (not even 25% finished, but there will be a release as soon as theres gameplay!)

Here is a screenshot of a thunderstorm with the new graphics and a small part of the new town. See if you can spot every detail used in the weather.

5d091724b6254.png


1 comment

Loading...

Next up

I think it's time I upload a small spoiler...

New Spoiler Image!

Small Teaser! Sorry for the huge delay but MV to MZ is going on right now! I might release old builds temporarily but I'm going to work on this more at a steady pace rather than putting everything all at once in one build.

ANOTHER SPOILER! Lots of progress done today! So I decided to share that progress with you guys. But here's a head's up, I will warn every Social Media that the day before the Alpha release, there will be a LiveStream for a Key Giveaway! Be sure to join!

Small Spoiler Image.

art comission.

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Another house i made long time ago.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.