Game
One Night at Timber's

15 hours ago

One Night at Timber's - Devlog 1

Hello everyone! I know I haven't said much about the game much, and I feel that is kind of unfair for you guys. So I decided to make my first devlog! (Even though development is almost done)


Part 1 - Mechanics


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So most of the mechanics are all done! All I have to do is Timber's mechanic which I'm still figuring out what I want to do with him. But so far here are the mechanics, when Chip (the other beaver) reaches your office, turn on the light to your left door. However when you do that the camera turns off which is need for the next two mechanics. The right door light doesn't work, so for Bill, when he reaches your office, you must check the cameras to see if he is there, if he is the go to cam 1A and press play audio to make him think he is late for a party/show. Now for the last character I have fully done, Withered Will. Withered Will doesn't go to your office, instead he stays in the storage room. However He will slowly get up (In 3 stages). When he is fully up (Stage 3), then you press control shock and shock him. Both the Play Audio and Control Shock buttons have a cool down after use.


Part 2 - Things yet to be added


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Although the main game is almost done, I still have some things I need to add. One of those things are extra content. After you beat the Main Night I want it the game to have extra content unlocked like a Bonus Night, Custom Night, Extras Menu, etc. some other things are a Phone Call, Timber's mechanic, Minigames, etc. If you have some ideas for the game you'd like to see just let me know! Because I want this game to be as good as I possibly can make it. But other then that I don't have much else to add.


Part 3 - Conclusion


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I don't really have much else to say about development so far on the game. However I would like to see some more support from more people. Right now it feels like I'm making this game for no one and it's kinda burning me out. So if you want leave a comment and follow the game, at least until the demo releases. That's all for today, bye bye :D



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