Game
Levity Fleet Vertex


6 years ago

One other thing I have left to do for Levity Fleet is to make it's bad boxart artwork. So far I only have sketches, but what I'm showing now is decent for the boxart. That'll be finished very soon, look forward to it.




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These are the new villains planned for G-Edges, their alt-modes consist of animals, which you can easily tell by their armor features. The villains are fewer in number than the heroes, yet are much stronger, and they have powers comparable to them too.

The fortress bosses for Steel Maiden to battle against. Some look rather familiar while others are quite new, but they'll provide a great challenge anyways. The bottom boss is the final boss, and it'll be the strongest of the group!

Here's an example of what the intro stage boss for Quirk'etal will be like, I know it's very basic, but it's a decent WIP for what'll appear ingame.

A sketch on how the hero dolls looked when their designs were being worked on for the first time, enjoy.

Might not be much of an update, but what I did here was give Steel Maiden's special weapons their own colors. Similar to Megaman, it's a good way to know which weapon you have so you don't get confused!

This is Palinda, the main antagonist of Quirk'etal. As you can see, she has multiple different forms. The younger she gets, the stronger she is, and she has strong attacks. Only arrive to Palinda's lair if you're strong enough!

This is the Chairlady's original sprite. Sure she's not changed too much, but the cloak did make her look more sinister. However, the name she'll have will be decided soon, so look forward to that.

This is the camper that Dr. Zephyr and Steel Maiden stay in. While it looks quite amazing for a sprite, it's still just the 8 bit Dove Camper revamped with shading. Hope it looks good for any cutscene.

Here's all eight heroes of Quirk'etal, and they have some interesting weaponry. I'm hoping I can program them fully and showcase their potential as quick powerful heroes.

It's the Proloids and Bordones from the 8 bit games, but converted into 16 bit. If that wasn't good enough, I chose to improve their designs to allow for the ability to transform, which will add to the gameplay itself. Until next time, have a good day!