Game
TimeCube
4 years ago

Only devlog you'll see on this page.


As this is just a minigame for my main game, I won't be updating it too much. As of now, it's kind of perfect.

The biggest change I've made is the score calculation.

Score calculation works based on distance and the speed of the cube.

firefox_lqvttc7jld.png

D = Distance, S = Speed, d = DistanceBuff, s = SpeedBuff, O = ScoreGain

I am able to specifically buff and nerf distance and speeds, which makes it a lot easier for balancing, albeit, limiting.

I've made a trajectory prediction line, it's just extremely unstable. I've kept it from the main build since it causes crashes.



0 comments

Loading...

Next up

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Werehog transformation process. #sonicunleashed

I-Buki

Mio-Da!

Ibuki Mioda!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

a drawing I did because I was bored๐Ÿ˜ช. But I love how it turned out.๐Ÿ˜Š