Game
TimeCube
4 years ago

Only devlog you'll see on this page.


As this is just a minigame for my main game, I won't be updating it too much. As of now, it's kind of perfect.

The biggest change I've made is the score calculation.

Score calculation works based on distance and the speed of the cube.

firefox_lqvttc7jld.png

D = Distance, S = Speed, d = DistanceBuff, s = SpeedBuff, O = ScoreGain

I am able to specifically buff and nerf distance and speeds, which makes it a lot easier for balancing, albeit, limiting.

I've made a trajectory prediction line, it's just extremely unstable. I've kept it from the main build since it causes crashes.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Family band complete!

So here's the first of the zodiac signs i will make for the next weeks.

Strange Umbrella

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Terraria

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!