Game
One Night at Koop's





3 years ago

Options menu has been added, and added one last trophy.


The options menu allows you to turn on or off the perspective, static and vignette effects, along with turning fullscreen on or off. On the Android version, this menu will also allow you to turn vibrations on or off.

I've also added a Shadow Koop rare screen, so I've added a trophy for that.

The game is almost ready for release. I also need to make the Android version.



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The game has been released!

(1000 followers special! Thank you for 1000 followers!)

#gjfamous

Here's the second and last new character: Shadow Koop.

I've finished the power out renders, and also made the animation for the monitor.

With that, all office renders are now done.

RAMIZ & FRIENDS ARE BACK! (Devlog 1)

EARLY GAMEPLAY W.I.P

Finished some of the office renders, these being the front view with the fan's animation, the animations for turning to the left and to the right, and the doors with the hall lights turned on.

I forgot that I was making a FNaF 1 model pack lol, been a good minute since I modeled anything, might continue it at some point

Testing Game Jolt API.

You can view the trophies that will be in the game by going to the game page and switching to the Trophies tab.

Decided to add a BTS tab to the extras.

Update 1.1

I know it's been only 25 minutes since I posted about testing the Game Jolt API and about the issue I was having, but I've already managed to fix it.