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PvZ:CI is currently looking for: - Writers - Translators (English, Chinese) To apply for one of these jobs join the Discord server: discord.gg/tBD3hnCpT4 You can also join to get more frequent updates on the game's development.

Loading screen Art by @Tharamar33 and @MarineBlue

a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare

Moving on

ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue

It's done.

PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.

There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants

Sorry for the long wait everyone, the Night 3 Showcase is finally here!

https://youtu.be/hqepJRT_fqA?si=_Qf9PbDhPgI837x8

If there is something you don't like or think needs improvements, let me know, feedback is appreciated. :)

The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable