Game
Five Nights at Ethel's
5 years ago

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5d092c7e4b3dd.png

Well If you can’t tell by the screenshot, Clickteam Fusion is not happy with how advanced this game is. This is the main reason why the game has been terribly delayed. I have a few ideas how to fix this, but one of them will have the result of a lower resolution, so if you don’t like the final results, too bad. There might be nothing more I can do. If you have any ideas of the solution, please share them.



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This was the only thing added in Alpha 1.1.

After taking a break for over a year, the new version of the game is here. I completely remade the game with a bit of help from @danku. Unfortunately there are only 3 bosses, but more will be added in the future.

I've switched from working on FNAE to TNAOD, I'm trying to make this game more unique in some ways. https://gamejolt.com/games/TNAOD/492882

-Week 5 Added

-Inputs Are Fixed

-Special Events Added

-New Song Timing System ( Week i and forwards )

-More User Friendly Debug System ( It's a secret )

Still working On:

-Custom Weeks

-Customizable Arrow Colors

-Fixed Offset

-Added Offset Delay Option

-Fixed Long Note Effects

-Fixed Tutorial ( Again )

-Fixed some bugs

-Added Week i

-Added Fun Number to Week i

Updates: -Fixed fence gate

-Larger door interaction range -All Bosses have more HP

-Card 3 shield has been reduced

Here is the alpha for the game. There isn't any actual animatronic or cameras yet.

-Story Mode Menu looks cooler

-Main Menu looks cooler

-Pausing during song load

-SICK! Display added

-Arrow Customization

-Framerate lag sorta-fixed

-Fixed Game Over Loop

-Fixed Story Mode Menu display issues

-Fixed Week 4 incompletion

𝗧𝗵𝗲 𝗴𝗮𝗺𝗲 𝗶𝘀 𝗻𝗼𝘁 𝗰𝗮𝗻𝗰𝗲𝗹𝗹𝗲𝗱 Progress was put to a halt for a long time, I was debating if I should reprogram everything. The code was messy and tedious to update. Long story short, I'm making a new engine, this will fix every known bug and add new features.