Game
Not Bear

15 days ago

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Hey everyone! I have some news planned tommorow. But for now, as the saturday tradition requires: a showcase! If you recall from long ago, there is a table in the camera UI showing which entities are active every night. This weekend I finally finished it!

Subtler changes this time around, but I am really proud of it so SHUSH! Introducing: Camera particles! Not all cameras have them, but I really enjoy the way they liven things up. ...Also the fellow in cam 2 now types properly. Wonder what he's up to.

This Comes From Inside.

Another showcase of camera 1A. I've been trying to make the cameras more then simple moving images, but something with a life. This camera has received some buzzing noises for the light and a parallax scroll for the foreground wires. Also, who's there?!

This post is to let everyone know progress has been going great, I'll be making a devlog about it very soon!

Howdy everyone! Minor update this time, but I added bugs to the office, and I think it makes it feel more alive. Though in the final game they will appear a little less often to retain the isolated feel. Also, look what happens when you try to squish one!

The work on the Achievement Menu continues! A few fun names and requirements ahead.

How many times has this one happened to you? To me it happened every single night in FNAF 1. Every. Single. One.

Announcements!! Game engines, independence, and Virtual Reality

So I got to the office this night and the fan has headphones on for some reason. Can anybody tell me why?