
Our Coverage Bot just casually doing its thing — it's all looking pretty well!
If you have a game coming out soon (and can spare a few bucks), fire over a message! It tracks your mentions all over games media.
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GDC 2015: Judging the Big Indie Pitch
The Manifesto of Value An in-house philosophy, a formalisation of how we approach what we do.
Stand & Deliver: Standing out at Expos on a Budget! Top tips for making your stand as fun and engaging as possible at events.
Visualisation from my "Stairs" prototype - one of many! Follow for more! https://gamejolt.com/games/stairs/455126
#psychedelic #visualisation #action #twitch #rotation #minimal #gamedev
Seal Island Intro! For #ScreenshotSaturday!
NEW! I've started editing the first video in my indie game #devlog series. All will be revealed soon! (Tiny secret on what it's about hidden in the image!) https://www.youtube.com/forceofhabit
Mashed! A buggy, broken, seemingly unfinished game that we're completely obsessed with.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Pre-Visualisations in Game Development Most often used in film production, what the devil is pre-vis, or pre-visualisation?










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