Without spoiling too much, what we found to be much more effective than previous iterations was to build a narrative involving two characters blocked off from the rest of the world (isolation), the main character recovering her memory as she solves puzzles (feedback loop),
and the beats of the story being events as they occur in the life of a child who is powerless to stop the greater forces at large (frustration).
Coming up with something we were satisfied with was a significant breakthrough, but it came coupled with the issues that, unwittingly, would need to be solved over the course of the next two years.
These setbacks were mostly caused by the massive shift in #art direction meant to fit the new story; it was painful, but a huge portion of the art we created had to be scrapped.
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