Next up
Hey everyone, the Kickstarter for You're Doomed is live now! If you can take a look and spread it around we'd really appreciate it. https://www.kickstarter.com/projects/blackdragonstudios/youre-do…
The third version of the You're Doomed Pre-Alpha is out now! There's a new level, new enemies, new weapons, new effects, and loads of code updates and optimisations!
Get it here: https://gamejolt.com/games/YoureDoomed/415142
What's this? New environments?! Welcome to The Mines, an entire floor of the giant star ship you are trapped on.
Hey guys we've got a new Monday You're Doomed Tech update up on the Blog: https://www.blackdragon-studios.com/post/monday-tech-update-quad… In this update Jules is showing off the new Quad Shot weapon and its ricocheting bullets!
Hi Guys, there's a new weekly technical art update on the blog. The tech art update this week is looking at efficiency in the animation pipeline with the Unreal Engine's retargetting tools. https://www.blackdragon-studios.com/post/weekly-tech-art-update
Hey guys we've got a new Monday Tech update up on the Blog: https://www.blackdragon-studios.com/post/monday-tech-update-quad… I'm showing off the new Quad Shot weapon and its ricocheting bullets in this one!
The third version of the You're Doomed Pre-Alpha is out now! There's a new level, new enemies, new weapons, new effects, and loads of code updates and optimisations!
Hi Guys, there's a new weekly technical art update on the blog. The tech art update this week is looking at efficiency in the animation pipeline with the Unreal Engine's retargetting tools. https://www.blackdragon-studios.com/post/weekly-tech-art-update
Huge thanks to everyone who's downloaded the alpha build and given us feedback - it's really helping our vision for the game. We're proud to announce we've received confirmation and are now official Nintendo Switch developers - we are extremely exited!
Hello everybody!
We've got a new tech update on the blog. This time we're having a look at the completed Quad Shot weapon and its final functionality; as well as a quick look into how we're using Substance Designer in our workflow.
https://www.blackdragon-studios.com/post/wednesday-tech-update
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