Next up
How it's played now
Uploaded new build with around 40 levels.
Some fresh screens
Uploaded a new MutantMeat built - the game now contains a code-based save system.
Added some content as well (around 65 rooms currently -including 5 bosses)
Legger at work
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
I'm not your enemy. Or am I?
Another build, another video.
Changed some graphics, fixed some bugs
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
No1: The ShadowStar early prototype video











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