Next up
How it's played now
Uploaded new build with around 40 levels.
Some fresh screens
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
No1: The ShadowStar early prototype video
Bullet trap is your main enemy. Limit your shooting
Magnet bullets on a test lvl
Turbo needle. You'll need it
New screens
Legger at work
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss











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