Next up
A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.
Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss
MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.
Legger at work
No1: The ShadowStar early prototype video
Bullet trap is your main enemy. Limit your shooting
I'm not your enemy. Or am I?
Uploaded new build with around 40 levels.
Some fresh screens
How it's played now
From Manhand with glove











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