Yep, I'm currently in need of an animator for Behind the Scenes, and YOU could have that very role!
Tasks:
A walk cycle for the player, as well as another for the Corpse enemy ((don't worry, the others won't need walk cycles)).
3 jumpscares for each monster.
And 2 more animations that are tied to some very big spoilers, so those will be in the contact.
Requirements:
Capable of smooth animation.
Familiarity with the Scratch layout.
And that's about it.
What do you get, and what do I get?
I'll get some sick animations for the game, and you'll get to be credited in-game, have early access to the W.I.P gameplay, and you'll get yourself a whole DOCUMENT on the entire Rover's lore.
Sound good? Great! If you want the job, just comment on this post, and befriend me, and you got the job. Act fast, many are gonna try to compete!
Next up
https://lingojam.com/BEAVERSCRATCH2 aqjhgsfm sgfn vo.
#spawnday Since today is my spawn day, meaning I have been here for a good year now, I will drop the bomb.
First official look at "Andrew Willson". I couldn't model human faces so made Andrew constantly wear a Rover mask. It ain't a gameplay mechanic, it's just a part of his design lol
This is the new character Batty!
Guys, I'm back. What did I miss out on?
Just wanted to show some images/behind the scenes from the game!
huh.
I made this 2 days ago, but check out this Siena model I made in my style :D I used the Harold model as a reference (since he was the only deer character relevant to Rover's lore), and I hope you like it!
THE DEMO HAS RELEASED I REPEAT THE DEMO HAS RELEASED
"Open the way, Andrew. Let them out."
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