Game
_fade (prototype)
10 years ago

Page description updated!


Howdy!

I’ve just realized how writing a short synopsis of your game is fundamental in order for your potential audience to grasp what the project is about, even when your game technically has no dialogue or lacks a conventional design element for a certain artistic purpose.

Sometimes, it happens to be so immersed in one’s own work that we tend to take important elements for granted, like who’s the protagonist, what’s the ultimate goal, and so on. It sounds like something we’ve already heard a million times, right? Well, it’s still important to introduce your game to the public by setting the right mood and telling why you’re doing things this way. Without spoiling, of course.

So, there’s that! Stay tuned, everybody :)
//FD



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿

I was bored, so... ManutKat.

What you all think

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Microsoft Windows XP Unprofessional (windows logo prototype)

Shuiro Haname. #Commission

Commission for @ShuHaname