Game
_fade (prototype)
10 years ago

Page description updated!


Howdy!

I’ve just realized how writing a short synopsis of your game is fundamental in order for your potential audience to grasp what the project is about, even when your game technically has no dialogue or lacks a conventional design element for a certain artistic purpose.

Sometimes, it happens to be so immersed in one’s own work that we tend to take important elements for granted, like who’s the protagonist, what’s the ultimate goal, and so on. It sounds like something we’ve already heard a million times, right? Well, it’s still important to introduce your game to the public by setting the right mood and telling why you’re doing things this way. Without spoiling, of course.

So, there’s that! Stay tuned, everybody :)
//FD



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

Terraria

Regional Bulbasaur. #Pokemon

Made my first ever animation.

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.