Game
_fade (prototype)
10 years ago

Page description updated!


Howdy!

I’ve just realized how writing a short synopsis of your game is fundamental in order for your potential audience to grasp what the project is about, even when your game technically has no dialogue or lacks a conventional design element for a certain artistic purpose.

Sometimes, it happens to be so immersed in one’s own work that we tend to take important elements for granted, like who’s the protagonist, what’s the ultimate goal, and so on. It sounds like something we’ve already heard a million times, right? Well, it’s still important to introduce your game to the public by setting the right mood and telling why you’re doing things this way. Without spoiling, of course.

So, there’s that! Stay tuned, everybody :)
//FD



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Another house i made long time ago.

I was bored, so... ManutKat.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Made my first ever animation.

not the greatest house, but it's a house! :D

Some Shadow boss fight gameplay 👾