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I've been working on a project called Doggy and the Hat in Time. This is everything that I came up so far what do you think?
Coming Back Soon…
Added a new set of movement. The Triple Jump, Ground Slam, and Wall Hopping. I have also added a Star Count System and more diversity to the map. What do you think of this? Also what would you like to see next?
Update 5.2v is finally Here!
Come and Rise the action and take the victory!
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Game - Star Bound
Added new abilities!
Bubble and Fire Sword!
Any suggestions I should add or change to the game? Let me know.
Added an Update! Monsters can now spawn around 9 pm to Midnight. You are able to light campfires with torches. And the combat system has been implemented. What do you think of this update?
Seal Island Intro! For #ScreenshotSaturday!
Paradox Zombie Horde Rush!
Battle Against the monsters and take them down in victory!
Earn Double XP from each round you survive in
Increase UR-L Loot in LTM
Hope you enjoy the new mode











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