So, I’ve managed to get the game past to the point before the crash. Which means, that I need to test the fight system, so it won’t have any errors, then I can finally move to the story. I don’t really know, what else can I say for now. If everything seems fine for now, then after the first part finished, I’ll release an alpha version of the game. Hopefully, it’ll be faster than the fight system.
Next up
The map: Part 8 - The dialogs
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Bandana Dee the Dream Friend
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
I-Buki
Mio-Da!
Ibuki Mioda!
Finished work on the emotions of a new character for the tank universe
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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