So, I’ve managed to get the game past to the point before the crash. Which means, that I need to test the fight system, so it won’t have any errors, then I can finally move to the story. I don’t really know, what else can I say for now. If everything seems fine for now, then after the first part finished, I’ll release an alpha version of the game. Hopefully, it’ll be faster than the fight system.
Next up
The map: Part 8 - The dialogs
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Update 2.627
New challenges & new effects!
a drawing I did because I was bored😪. But I love how it turned out.😊
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Super Sonic Pixel art.
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Pixel art gif










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