So, I’ve managed to get the game past to the point before the crash. Which means, that I need to test the fight system, so it won’t have any errors, then I can finally move to the story. I don’t really know, what else can I say for now. If everything seems fine for now, then after the first part finished, I’ll release an alpha version of the game. Hopefully, it’ll be faster than the fight system.
Next up
The map: Part 8 - The dialogs
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Just a Pico sprite
I-Buki
Mio-Da!
Ibuki Mioda!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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