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21 hours ago

Past few days' work: I decided that I will make this game guided free-roam ( sorta like FNaF: Mimic or Ruin but smaller) in GDevelop instead. The Demo's first room is coming along great! Thanks for staying with me—thoughts on what you want from this?


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Prefiltered hallway. This is for the test demo to see if people like the game concept and characters. This hallway may look different in the actual game, what do you guys think of it?

Here is the finished look for the demo hallway, it took a while til I got it where I felt like it worked, but that involved lowering the texture quality of the wall, but I think with the flashlight filter it looks better, Tell me what you think!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Path of Kami: The Evolution of the Lore

Have a good Boi

Runestones: from concept to in-game model🗿