Updated the engine to 4.3.beta3 (was 4.3.beta2).
Fixed massive lag spikes when respawning from checkpoints, minigames and moving between ball pits.
Added a missing sound to the Jukebox.
Fixed aspect ratio settings not properly saving.
1-1 and 1-2: Added a few more health and life pickups.
1-2: Added an instruction how to get through a specific part.
1-3: Reworked the way the tires fall from the sky so they're far less likely to put you in situations impossible to dodge.
1-3: Made second phase of the boss a bit easier to hit.
2-2: Layout changes to make the bottom path a bit more viable.
3-2: Small layout changes.
3-3: Added a checkpoint after finishing the first half, as compensation made it slightly harder.
4-2: Added a new informator with a hint on how to get through a specific part.
5-3: Small layout changes.
Final Boss: No longer spawns Alien Staff-Bots, instead spawns Legally Distinct Fungus-Themed Animatronic (Red Variant)s.
Other minor fixes and improvements.
Next up
grizzlys i think
whats up
Page 18 of my FNAF AU comic: Wiring the Stage See all finished pages here: https://ko-fi.com/album/Wiring-the-Stage-D1D41I5P0M New page: every Friday
i had a vision
Who is ready for the FNAF 2 movie!!
been recently trying to get back to making renders more regularly. follow me on twitter or tumblr for more !! links on my biolink btw
cool i think
Whaddya mean no vacancies? But I wanted to do a 24 hour inside a rotten music box with a pale freak challange!
500 followers!












2 comments