Updated the engine to 4.3.beta3 (was 4.3.beta2).
Fixed massive lag spikes when respawning from checkpoints, minigames and moving between ball pits.
Added a missing sound to the Jukebox.
Fixed aspect ratio settings not properly saving.
1-1 and 1-2: Added a few more health and life pickups.
1-2: Added an instruction how to get through a specific part.
1-3: Reworked the way the tires fall from the sky so they're far less likely to put you in situations impossible to dodge.
1-3: Made second phase of the boss a bit easier to hit.
2-2: Layout changes to make the bottom path a bit more viable.
3-2: Small layout changes.
3-3: Added a checkpoint after finishing the first half, as compensation made it slightly harder.
4-2: Added a new informator with a hint on how to get through a specific part.
5-3: Small layout changes.
Final Boss: No longer spawns Alien Staff-Bots, instead spawns Legally Distinct Fungus-Themed Animatronic (Red Variant)s.
Other minor fixes and improvements.
Next up
whats up
i had a vision
been recently trying to get back to making renders more regularly. follow me on twitter or tumblr for more !! links on my biolink btw
Maskie Reveal Teaser!
cool i think
This week's #FanArtFriday celebrates Five Nights at Freddy's! Go to gamejolt.com and accept the quest to get started.
grizzlys i think
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
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