Next up
A major performance boost coming to HN2 is reducing the viewport size to half-resolution. This makes lower-end devices able to run Office 2, the most taxing scene, at over 60FPS consistently. This also, however, requires a manual redo of all UI elements.
Hey guys! I wanted to be transparent on the state of HN2:
HN2 is NO LONGER my priority project. I've started the framework for a new original title I wanna release by 2026.
As compensation, here's the reveal for Office 3: The Congrete Cage (update soon!)
EMERGENCY PATCH 1.0.4 I'M SO SORRY to the 40 PEOPLE WHO HAVE 1.0.3 PLEASE REDOWNLOAD: - ACTUALLY fixes Toy Chica's unfair killing - Fixed Blackout recovery animation not playing when Toy Bonnie/Freddy do their sequences Okay go play so sorry </3333
NEW YEARS UPDATE ::: STATE OF HUSK NIGHTS 2 ::: BHZ ORIGINALS INCOMING
Sigh if we get to 100 followers, I'll HAVE to do something special in-game. No clue what, but it'll be something!
We're TEN FOLLOWERS AWAY from 100 on Husk Nights 2! I've put more work into the Office 3 update, alongside squashing the plethora of bugs that comes with a game, admittedly, not well tested. Work also continues on the new project, called 'CAVES'. for now.
FIVE NIGHTS AT FREDDY'S 2: VR IS LIVE
Incoming BULLSHIT :::
Not HN2 related, really, but I did wanna post this neat screenshot I got whilst working on my personal project.
That fella right there uses an alternate version of the Fox/Rabbit movement code from Office 1. How neat!
FNaF 2 VR ::: Patch 1.0.5 is live:
- Hit Toy Chica with a wrench until she finally worked
- Toy Freddy will move into the office when he should










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