Game
Strobophagia | Rave Horror

3 years ago

Patch 1.0.6 - By candlelight

TLDR:
A bunch of reported bugs are fixed. Candles look nicer. Strobophagia will get feature updates slower than before. Reported bugs will still get fixed in a timely manner. Full changelog in article.


Hi all!

Since the last update we’ve realized that we probably won’t even get close to breaking even on Strobophagia | Rave Horror, and because of that we’ve sadly had to shift our primary focus away from this wonderful fever dream/nightmare of a game. This does not mean that we’ve abandoned the game, only that any changes will be seen more slowly and spread out over a longer period of time. It has also meant that, like the name of this patch, we’ll be working by candlelight to get changes, features, and tweaks out to you all, instead of doing it as the primary focus of the studio. This means that feature and improvement updates will be more sporadic in nature than they used to be in 2020, but we’ll still do our best to stay on top of any reported issues and bugs in a timely manner.

Oh, and here are some fixes for recently reported bugs and some complementary improvements, with a nice upgrade to the candle flames.

candleflame.gif

Bugs fixed

  • Fixed a camera locking bug when teleporting while looking at the phone.

  • Adjusted colliders for the watering hole at the beach, to stop a mexican dragon from getting stuck to their shin.

  • Fixed underground entrance collisions, so that you don't get your head bopped by the door frame.

  • Fixed the missing monster transformation before the second puzzle, gluttony path.

  • Can’t seem to reproduce the labyrinth monster sometimes breaking their AI near lights that are supposed to deter it anymore, so it may have been related to the above fix.

  • Made candle flame visible again.

Improvements

  • Made the first puzzle door close convincingly behind you, instead of just appearing.

  • Made CDs whining resonate in a greater area.

  • Tweaked camping chair collider to not block player movement (since it is so small).

  • Made the fake wall block NPC movement, and not only the player.

  • Created a new flame effect for the candles, to replace the low framerate one that was in the game previously.

Dreams are made of dreams are made of dreams are made of dreams. End living less.

Kristian Jonsson
Lead Developer
Green Tile Digital



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