Game
Shadows
8 years ago

Patch Notes - 6/12/2017


Hello everyone! Last month I talked about major changes coming to Shadows in terms of design and the following is now the largest patch to have ever been released for the game. Without further ado:

Bug Fixes

  • Fixed a bug where double jumping onto a wall would cause the player animation to stutter between frames.

  • Fixed a bug where the main game death screen would take the player to the player-made game screen.

  • Fixed a bug where the item collection sound effect was not being affected by sound effect volume settings.

  • Fixed a long-standing bug where options on the main menu wouldn’t appear checked off despite having been selected.

  • Fixed a bug where the footsteps sound effect would disappear if the music volume was much greater than the sound effects volume.

  • Fixed an uncommon bug where the player could fall through large mushrooms when trying to bounce on them.

Feature Changes

  • New vine decorations have been added to the Ancient Hall.

  • Ground fog has been added to the Stygian Maze.

  • The transition in the Stygian Maze is now smoother and faster, especially when at a high firefly count. Likewise the transition into the Deep Below is now smoother and faster.

  • Using the arrows to change volume on the main menu will now increment more slowly.

  • Grass is now animated to sway lightly back and forth.

  • Added various new sound effects.

  • Added several new songs to the soundtrack, courtesy of Chris Zabriskie!

  • Implemented new hidden paths and secret rooms — a couple of which contain special notes.

  • Added special particle effects for the Luminous Caverns.

  • Wall hangs have been implemented; now if you jump onto the side of a cliff in the caves, you will latch onto the edge.

  • The design of the Deep Below has been completely reworked to make it more fitting to the theme of being the deepest location in the caverns.

  • The obelisk runes have been moved from floating above the top of the obelisks to static below the top.

  • Walking through the Stygian Maze is now itself a puzzle; be wary, the tunnels may not lead where they appear to!



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Fan art for Foolish I'm feeling kinda better so I drew this

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The whole squad is here!

Interested? Follow me!

Shuiro Haname. #Commission

Commission for @ShuHaname

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.