Finally, after a long month, here it is, version 1.3.
Below is a list of all the major changes and bug fixes from the previous version, and as you can see, it is HUGE. Besides that, I've handcrafted some more drastic changes that i felt were for the better whilst maintaining the vanilla feel of the original FNaF World.
Hopefully this will be the last major version of FNaF World: Fixed, with small patches along the way if necessary.
To be honest, I'm kind of tired of working on this project. I've locked in for a few days and i just feel exhausted. I'll come back for future patches later though, but for now I'll take some time to rest.
I do however have some more plans in mind, like making a trailer/promotional video for this mod. And, again, I'm happy to take note of suggestions as long as they fit the mod.
Remember to report bugs and have a good one!
General
Game's window now can't be freely resized;
Objects have been reorganized;
Removed Clickteam's default shortcuts (such as F2 to restart the application);
Added a return button to the characters and file selection screens, aswell as an options button to the file selection frame;
Most text have been reverted to their original string format, instead of sprites (this is for moddability).
File selection
Save files' play time has been restored;
Fixed being unable to continue a save file once created;
'Fixed party' now properly locks character selections;
Added a counter for seconds in the save files' play time;
Overworld
Chip chests can now be collected;
Patched being able to warp or leave the frame while collecting a chip chest or when finding a challenger;
Removed a random tick sound playing after every battle;
Fixed being unable to receive awarded tokens from DeeDee's Fishing Hole;
The enemies' hitboxes are now correctly invisible;
Patched allies being able to take damage when dead;
Fixed the enemy's balloons move being unable to hit your team;
The cave mask is now correctly visible after reopening the game in certain areas;
Enemy base damage is now fixed;
Removed the duplicate "Gearrat" enemy in the project;
The Geist Lair's enemies are now properly identified;
Bosses now have their intended attack animation;
Added a black outline to the description of moves for better visibility;
Fixed a bug where by reloading the Overworld while in Lilygear Lake, the player could walk on the water;
Patched an oversight where enemies could still use their attacks while dying/dead;
Fixed a notorious oversight where some bosses could get partially stuck out of the screen;
Lilygear Lake's area change's location got improved;
Due to a possible oversight, Security's animation in the original game was faster, however we chose to revert the 'fix' as it's probably an oversight itself;
Restored the previously broken random boss strength mechanic;
Enemy attacks can now actually deal damage;
Fixed a bug where enemies could hurt themselves with their own "Toxic Bite" move;
Patched the enemy's "Gloom" move visual effect;
The locks now can be open and play their intended sound effect;
Changed the overworld locks to be open only once per save file, instead of reseting their state every time the game is launched;
Fixed the battle music for Chipper's Revenge and Chica's Magic Rainbow;
Hard Mode, Chica's Magic Rainbow and Chipper's Revenge endings are now accessible;
Patched being able to ressurect allies by switching teams and dead team mates being able to be healed;
Fixed a bug where the 2nd team would be rendered all dead upon only a single death while in battle;
Fixed being able to acquire challengers by running from the battle;
Patched 2 bugs where the battle would freeze upon trying to run while an ally is ready to attack or when the allies get jumpscared;
Allies now can't be damaged by their own cheese from the 'Hot cheese' move;
Allies now revive when leveling up;
The secondary team now gets properly leveled up with XP;
As in vanilla, now only the current team will get affected by the 'Jumpscare' enemy attack;
All bytes now work properly;
The mimic ball now works as intended;
Fixed challengers being incorrectly named.
Loading
Reverted the loading screen back to its original blue background design.
Subworld
Fixed the loading screen not appearing when returning to the Overworld.
Shop
Merged all 3 shop frames (Lolbit's, Mendo's and DeeDee's) into one;
Patched not being able to acquire a bought item in any shop.
Loadout
Fixed being able to see chips' descriptions without owning them.
Changed the Run: Luck chip's description from "Running away is more succesful" to "Running away is more successful".
Fredbear's dialogue
Fixed universe end's player animations.
Halloween Land
Merged Halloween Land to the Overworld;
Fixed the dialogue box being invisible;
Characters' layering is now correct;
Added the other buttons of the overworld to the UI.
Chica's Magic Rainbow
Fixed the player physics;
Recolored the timer back to white;
Patched a bug where the butterflies could shoot lasers indefinitely.
FNaF 57
Fixed the player physics;
Restored the Scott dialogue code.
Foxy Fighters
Merged the mini-game with the losing animation in a single frame;
Fixed a bug where player bullets would have the incorrect sprite with the laser upgrade.
Chica's Magic Rainbow ending
Merged both the creator's room and Chica's Magic Rainbow ending frames into one.
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