Game
FNaF World: Fixed (Mod)

2 months ago

Patch notes


Finally, after a long month, here it is, version 1.3.

Below is a list of all the major changes and bug fixes from the previous version, and as you can see, it is HUGE. Besides that, I've handcrafted some more drastic changes that i felt were for the better whilst maintaining the vanilla feel of the original FNaF World.

Hopefully this will be the last major version of FNaF World: Fixed, with small patches along the way if necessary.

To be honest, I'm kind of tired of working on this project. I've locked in for a few days and i just feel exhausted. I'll come back for future patches later though, but for now I'll take some time to rest.

I do however have some more plans in mind, like making a trailer/promotional video for this mod. And, again, I'm happy to take note of suggestions as long as they fit the mod.

Remember to report bugs and have a good one!

  • General

    • Game's window now can't be freely resized;

    • Objects have been reorganized;

    • Removed Clickteam's default shortcuts (such as F2 to restart the application);

    • Added a return button to the characters and file selection screens, aswell as an options button to the file selection frame;

    • Most text have been reverted to their original string format, instead of sprites (this is for moddability).

  • File selection

    • Save files' play time has been restored;

    • Fixed being unable to continue a save file once created;

    • 'Fixed party' now properly locks character selections;

    • Added a counter for seconds in the save files' play time;

  • Overworld

    • Chip chests can now be collected;

    • Patched being able to warp or leave the frame while collecting a chip chest or when finding a challenger;

    • Removed a random tick sound playing after every battle;

    • Fixed being unable to receive awarded tokens from DeeDee's Fishing Hole;

    • The enemies' hitboxes are now correctly invisible;

    • Patched allies being able to take damage when dead;

    • Fixed the enemy's balloons move being unable to hit your team;

    • The cave mask is now correctly visible after reopening the game in certain areas;

    • Enemy base damage is now fixed;

    • Removed the duplicate "Gearrat" enemy in the project;

    • The Geist Lair's enemies are now properly identified;

    • Bosses now have their intended attack animation;

    • Added a black outline to the description of moves for better visibility;

    • Fixed a bug where by reloading the Overworld while in Lilygear Lake, the player could walk on the water;

    • Patched an oversight where enemies could still use their attacks while dying/dead;

    • Fixed a notorious oversight where some bosses could get partially stuck out of the screen;

    • Lilygear Lake's area change's location got improved;

    • Due to a possible oversight, Security's animation in the original game was faster, however we chose to revert the 'fix' as it's probably an oversight itself;

    • Restored the previously broken random boss strength mechanic;

    • Enemy attacks can now actually deal damage;

    • Fixed a bug where enemies could hurt themselves with their own "Toxic Bite" move;

    • Patched the enemy's "Gloom" move visual effect;

    • The locks now can be open and play their intended sound effect;

    • Changed the overworld locks to be open only once per save file, instead of reseting their state every time the game is launched;

    • Fixed the battle music for Chipper's Revenge and Chica's Magic Rainbow;

    • Hard Mode, Chica's Magic Rainbow and Chipper's Revenge endings are now accessible;

    • Patched being able to ressurect allies by switching teams and dead team mates being able to be healed;

    • Fixed a bug where the 2nd team would be rendered all dead upon only a single death while in battle;

    • Fixed being able to acquire challengers by running from the battle;

    • Patched 2 bugs where the battle would freeze upon trying to run while an ally is ready to attack or when the allies get jumpscared;

    • Allies now can't be damaged by their own cheese from the 'Hot cheese' move;

    • Allies now revive when leveling up;

    • The secondary team now gets properly leveled up with XP;

    • As in vanilla, now only the current team will get affected by the 'Jumpscare' enemy attack;

    • All bytes now work properly;

    • The mimic ball now works as intended;

    • Fixed challengers being incorrectly named.

  • Loading

    • Reverted the loading screen back to its original blue background design.

  • Subworld

    • Fixed the loading screen not appearing when returning to the Overworld.

  • Shop

    • Merged all 3 shop frames (Lolbit's, Mendo's and DeeDee's) into one;

    • Patched not being able to acquire a bought item in any shop.

  • Loadout

    • Fixed being able to see chips' descriptions without owning them.

    • Changed the Run: Luck chip's description from "Running away is more succesful" to "Running away is more successful".

  • Fredbear's dialogue

    • Fixed universe end's player animations.

  • Halloween Land

    • Merged Halloween Land to the Overworld;

    • Fixed the dialogue box being invisible;

    • Characters' layering is now correct;

    • Added the other buttons of the overworld to the UI.

  • Chica's Magic Rainbow

    • Fixed the player physics;

    • Recolored the timer back to white;

    • Patched a bug where the butterflies could shoot lasers indefinitely.

  • FNaF 57

    • Fixed the player physics;

    • Restored the Scott dialogue code.

  • Foxy Fighters

    • Merged the mini-game with the losing animation in a single frame;

    • Fixed a bug where player bullets would have the incorrect sprite with the laser upgrade.

  • Chica's Magic Rainbow ending

    • Merged both the creator's room and Chica's Magic Rainbow ending frames into one.



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