Game
FNaF World: Fixed (Mod)

1 month ago

Patch notes


This version fixes some very specific issues and game breaking bugs. For the next version, I'm considering adding better user interaction (like adding a pause menu, using different saves than the vanilla game, etc).

But for now, these are the quick fixes.

  • Overworld

    • The "block: unscrew" chip was inaccessible. This has been patched (bug reported by @osirismoon );

    • Fixed an oversight where the player could get stuck if exiting after a battle in the glitched world (bug reported by @osirismoon );

    • Some general layering issues have been fixed while in the glitched world;

    • The switch party button would before still be visible even if the other party is gone;

    • The damage system for enemies and party members has been revamped. This fixes attacks not dealing any damage;

    • Fixed the switch party button not working sometimes after using gift boxes (bug reported by @osirismoon );

    • After defeating a challenger, all enemies in future fights would start to stack on top of each other. This has been fixed (bug reported by @osirismoon ).

  • Loadout

    • Fixed a bug where the bytes menu would load in parts as the chips menu (bug reported by @osirismoon );

  • Options

    • Settings are now properly loaded when booting up the game;

    • Added a 'reduce effects' toggle (suggested by @osirismoon ).



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Here's a sneak peek of a mechanic for 1.5.0 that I personally really liked to code, after so many suggestions to tweak the fullscreen mode.

A huge shoutouts for the playtesters who made the mobile port of FNaF World: Fixed possible.

@DrKoriacz @Wonskaaaaaaaaa @SebyPressure @firemanSK

The port is coming out today.

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After many suggestions to return back this effect for the Android port, here it is.

+ with a visual improvement :)

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