Time for another patch. From now on I'll try to release one about every two weeks. Here's the changelog:
Removed temperature system, it never worked as intended, and doesn't play a major role for the gameplay of the game.
Armor is back, works just like before.
Tools now break foliage faster.
New dungeon entrance, which is easier to find.
Tile and chunk calculation is now exact, this fixes entities, builds and resources not despawning when their chunk is unloaded due to unprecise math.
Added some more graphical options (resolution selection, render scale for TSR).
Settings should be applied in a more reliable way.
Various enemy improvements, including spawing in dungeons.
That's it for now, next update will probably bring oceans in order to finish the world generation.
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