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Mario and Luigi: Superstar Simulator
2 years ago

Phase 2 of Eggman's fight has been improved significantly. The new ship background explodes along with Eggman's mech, the white screen fading away afterwards revealing that the ship has crashed, and Sonic is weakened. A new theme plays as well




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This game includes a mechanic where you can collect wanted posters that appear in the overworld and fight harder versions of bosses for double the coins you would usually get from them! (Version of game shown in video not released yet)

I'm very excited to implement Pixel9Bit's resprite of his Donkey Kong spritesheet in the future! It was also good to wait to make Diddy Kong playable because he resprited him too!

Finally fixed a pretty bad bug where if you hit a block too quickly, it would keep rotating. The fix is only applied to the solo block in this clip to demonstrate how broken the bug made things lol

Happy #MarioDay!

Celebrate everyone's favorite plumber by completing our quests.

As the release for the next update draws near, I've been finishing up the character intro cutscenes. Here's Bowser's

it's a party

What the he- don't fight Goomba as Wario- (Clip provided in the Discord)

The first test for detailed palette swapping was successful (for the most part)!

The Final Stand.

To thank you for the overwhelming support the release of the new update has received, here's a sneak peek at something I'm working on! (Wip)