1 year ago

Phobia: The Awakening was finished being developed on June 28th, 2021, and would later be released to the public on August 27th the same year!


The Awakening has been around for almost two years now! Time is going by fast!

I don’t have any major plans for the 28th, but hopefully I’ll have some pretty exciting things to share on its release anniversary in August, though it might not be in the scale as last year’s (where I first revealed Long Hours and stuff like that).

Also, I just wanna thank you all and say that I seriously appreciate your support and also your patience! I’m honestly surprised that I’m still working on Long Hours and I wish development could be faster than it has been lately, but I can assure you that I’ve been cooking up some pretty awesome things and I really hope it continues to go as good as it is!

I’m not joking when I say Long Hours is my most ambitious project yet!



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Happy day of completion to Phobia: The Awakening!

Currently better optimizing the models of the animatronics for The Awakening, just to improve the game's performance in 3D scenes they're visible in a little more. They're turning out great!

You know what putting the game on hold is actually going to be the best thing to happen to it, I think.

LOOK AT THIS TEST RENDER I MADE IN BLENDER 4.1!

totally legit lore i promise (im lying)

I think it's safe to say that the Blender game engine version of Showman's: The Awakening is saved!

I got inspired by phobia long hours and drew the wiggles robots as glamrock robots, I hope you guys like these designs

"I can't wait for the party! Are you excited too?"

Tomorrow, it’ll have been 3 years since I last completed development on a game.

Hoping to at least get something out this year, but only time will tell lol.

Algo mas complejo.

Something more complex.

Happy birthday, Denny. I miss you so much.