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9 months ago

Physics based first person archery system in Unity. Includes time slow and recognition for different target types. Excuse poor audio quality, my screen recording software seems to be bugging out. #Unity #Unity3D #Archery #3D #GameDev




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In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.

Testing some villain ideas. Using the same base as Aiko (the main character) so animations should be drag and drop.

Back to the debug area to test swimming, a new mechanic!

After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.

Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.

Simple scene exit animation with a jingle when collecting pineapples. Right now it just reloads the scene but I'll hook it into a hub later.

Sometimes adventuring is tiring. Why not take a nap?

Day 2 vs. Day 1

Got a gameplay idea but it requires promoting crabby to main character status. Thinking.

The villain design is growing on me.