
Next up
Created a texture based depth shader for the face ^^
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Out of context wet bouncing hairball
I rise up high, holding aloft a golden statue forged by my own hands to the game creator I've admired since I set foot in these Gamejolt lands!!! For you @Miles_Games ![]()
a 3D model I made for you.
Added food
Drew Pinky Pupp from my friend @Miles_Games ![]()
project, Pinky Bash. Love this bozo so much you have no idea (Referring to Pinky.)
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)





































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