Changed textures for diamond, tin, copper, gold and silver ores, to match current design language of every other texture in the game.
Changed in-game grass block texture, to match texture on loading screen and general thumbnail.
Added sounds for mining grass, stone and wood type blocks.
Increased width (length) of terrain generation from 100 tiles to 300 tiles.
Updated title text on loading screen.
Made optimizations to code (not too noticeable).
Next up
Below the ruins...
There was never only one...
Five Nights at Fazbear's: Location B
Coming 2025.
Note: This will be my final scratch project.
-bannaanaboelt
New game's here, check it out! This is my first game made in Godot!
Well, the post under this didn't age well.
So anyways... if you're still around, let me state the obvious, I'm over making FNAF fangames, expect new games coming soon.
Also I'm trying the Godot game engine, hopefully I stick to that.
Peace,
bannaanaboelt.
Just started work today 😫
Relive the beginnings...
Insane difficulty level preview, I used ignore damage in this.
oh no what have i done
(made in Krita)
How do you mine your trees?















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