Changed textures for diamond, tin, copper, gold and silver ores, to match current design language of every other texture in the game.
Changed in-game grass block texture, to match texture on loading screen and general thumbnail.
Added sounds for mining grass, stone and wood type blocks.
Increased width (length) of terrain generation from 100 tiles to 300 tiles.
Updated title text on loading screen.
Made optimizations to code (not too noticeable).
Next up
Well, the post under this didn't age well.
So anyways... if you're still around, let me state the obvious, I'm over making FNAF fangames, expect new games coming soon.
Also I'm trying the Godot game engine, hopefully I stick to that.
Peace,
bannaanaboelt.
oh no what have i done
(made in Krita)
There was never only one...
Five Nights at Fazbear's: Location B
Coming 2025.
Note: This will be my final scratch project.
-bannaanaboelt
Insane difficulty level preview, I used ignore damage in this.
Relive the beginnings...
How do you mine your trees?
Just started work today 😫
New game's here, check it out! This is my first game made in Godot!
Below the ruins...















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