Game
Five Nights at Jason's



2 years ago

PLANS AND DEVELOPMENT


So, I have big plans for this game. There will be 2 different types of night segments, both in the custom night, 7+ characters all in the custom night, 5+ minigames, and a handful of cutscenes. All of this is in software I'm not familiar with. Luckily, @RilzLaFFY has been helping me a lot with coding, so this game actually has the hope of coming out. Anyway, I'm here to share some details about development so far and plans for what I'll work on next.

I've started to code the night segments and one of the characters' AI. The flashlight battery and time system work. (Come to think of it, I'm pretty sure you can go into negative battery. I'll fix that soon.) I started work on the minigame sections but that's still very early. Some basic pieces of the menu are made, and I can't imagine the cutscenes being too hard to make. Most of the game is currently placeholder images. I have a 3D model for the "office" but only a few renders. I also have one of the character models which I'm sure you've seen in the many images on this game's page.

I'll probably be working on the menu and the music over the next few days. All of the music will be available here on Gamejolt! I am quite busy with school and stuff so I don't get much work done every day. If I had to estimate a release date, I could try for October. That's all I have for today, enjoy the images.



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It will be worth the wait.

Five Nights at Jason's: December Devlog

Teaser

We are under attack!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

So here's the first of the zodiac signs i will make for the next weeks.

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

Explosive domino effect