Game
MickMick's Night of Debauchery
4 years ago

Plans for the weapon/item system for my Five Nights at Treasure Island 4.0 x Five Nights at F***boys game below


So you know how in the original FNAFB games each character has a specific weapon type like a Mic, Guitar, etc? That won't be the case here. In this game there will be a custom inventory item sprite pack, and there will be weapons like baseball bats, wrenches, knives, axes, etc so you can basically make your own builds. For example; the bat and wrench will have a low chance to stun, and the knife and axe will have a low chance to apply a bleed effect (damage for a few rounds and maybe a DEF debuff). Smaller weapons will have lower ATK but higher AGI, and bigger weapons may also have a small DEF bonus too. There will also be some guns like a revolver, and a shotgun that can deal damage to multiple enemies at once because of the spread. There will also be different tiers of weapons. Certain one time use items like grenades/bombs can also be bought and used against enemies in combat and the damage will depend on your character's current ATK and some other factors. Also, instead of there just being Pizza and Soda, there will be all kinds of foods and drinks, and also alcohol that will regen some HP and MP, give an attack buff for a few rounds, but also give an agility debuff, and I'll try to think of some more ways to make this game's item system unique, and if anyone has an idea, please tell me! I wish you all luck and a wonderful day and I'll be posting again soon!



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